package zero.tech.games.phz.data.entity;

import zero.tech.core.data.SimpleUser;

public class PlayerBigCal {
	private SimpleUser simpleUser;
	private int huxi_total;//总胡息
	private int hupai_times;//胡牌次数
	private int zimo_times;//自摸次数
	private int dianpao_times;//点炮次数
	private int tipai_times;//提牌次数
	private int danju_max_score;//单局最高分
	private int total_win_score;//赢总分数
	private int bird_win_score;//打鸟赢分数
	private long total_win_gold;//赢总金币
	private long left_gold;//剩余金币
	public SimpleUser getSimpleUser() {
		return simpleUser;
	}
	public void setSimpleUser(SimpleUser simpleUser) {
		this.simpleUser = simpleUser;
	}
	public int getHuxi_total() {
		return huxi_total;
	}
	public void setHuxi_total(int huxi_total) {
		this.huxi_total = huxi_total;
	}
	public int getHupai_times() {
		return hupai_times;
	}
	public void setHupai_times(int hupai_times) {
		this.hupai_times = hupai_times;
	}
	public int getZimo_times() {
		return zimo_times;
	}
	public void setZimo_times(int zimo_times) {
		this.zimo_times = zimo_times;
	}
	public int getDianpao_times() {
		return dianpao_times;
	}
	public void setDianpao_times(int dianpao_times) {
		this.dianpao_times = dianpao_times;
	}
	public int getTipai_times() {
		return tipai_times;
	}
	public void setTipai_times(int tipai_times) {
		this.tipai_times = tipai_times;
	}
	public int getTotal_win_score() {
		return total_win_score;
	}
	public void setTotal_win_score(int total_win_score) {
		this.total_win_score = total_win_score;
	}
	public int getBird_win_score() {
		return bird_win_score;
	}
	public void setBird_win_score(int bird_win_score) {
		this.bird_win_score = bird_win_score;
	}
	public long getTotal_win_gold() {
		return total_win_gold;
	}
	public void setTotal_win_gold(long total_win_gold) {
		this.total_win_gold = total_win_gold;
	}
	public long getLeft_gold() {
		return left_gold;
	}
	public void setLeft_gold(long left_gold) {
		this.left_gold = left_gold;
	}
	public int getDanju_max_score() {
		return danju_max_score;
	}
	public void setDanju_max_score(int danju_max_score) {
		this.danju_max_score = danju_max_score;
	}
	
}
